Sonic Marathon: Sonic Heroes is a bad video game
I started playing Sonic Heroes in March 2015. As speed bumps in the road go, this was a 489 day one for the Sonic Marathon. The problem with Heroes is I disliked it so immensely that I simply didn’t want to play it. I previously said I hated every minute of Sonic 3D, but at least that nightmare was over in a day. Sonic Heroes clocked in at 27 hours of game time, and that’s excluding the many, many hours lost to game overs that don’t count towards the clock.
On the outset Heroes even tricks you into thinking it know what is good about Sonic (it’s the part where you go fast if that wasn’t clear), only for you to realise that as soon as you need precision the game feels like you’re controlling it with chopsticks. The camera is always facing the wrong way, it’s incredibly buggy, switching character can cause you to die and that staple of the Sonic series, speed, more often than not causes you to overshoot into one of the game's many bottomless pits. Eventually I worked out that the best way to not immediately die was to go much slower, which takes away a lot of what I want from Sonic.
What you’re left with is a mediocre 3D platformer with a bad camera. Heroes signature feature is the ability to switch between the three playable characters. Sonic goes fast, Knuckles breaks things and Tails can fly. Sonic is awful at fighting almost all enemies and his speed was only a hindrance to the platforming, so I ended up playing the majority of the game as the other two characters. If the game doesn’t already sound monotonous, you’ll be glad to hear there are four campaigns that offer slight alterations on the formula, but are otherwise completely identical. The campaigns are actually supposed to function as varying levels difficulty, but no where in the game does it explain this and to see the entire story you have to play them all.
As a palate cleanser I completed Mirror's Edge Catalyst.
Everything Heroes gets wrong, Mirror’s Edge gets right. It’s the Sonic game you should all play. The feeling of speed and momentum in this game is absolutely spot on and most importantly, you feel in complete control the entire time. The art style is also absolutely beautiful. They even fixed everyone's major gripe with the first game by removing the gun combat and replacing it with a serviceable combat system.
My only disappointment with Catalyst is it doesn’t really move the needle forward from the original. While they fixed the combat, the addition of an open world doesn’t really add to the game and all the side missions are dull and completely skippable. By the end of the game the open world is just a nuisance that needs to be navigated.
One step forward, one step back.
You should still check it out though, because Sega certainly aren’t going to make a game this good anytime soon.
Part 1: Sonic Marathon: The story so far
Part 2: Sonic Marathon: Shuffle Party